Adobe Flash Platform Summit 2010 in Bangalore

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The Adobe Flash Platform Summit is set to take place on the 24-25 August 2010 at the NIMHANS Convention Center in Bangalore this year and I plan on attending! Yes, I’m really excited and look forward to it!

This event which was earlier called the ‘Dev Summit‘, is touted to be much bigger and better with a range of topics suitable for both developers and designers of Web Applications, Desktop Applications and Mobile Applications.

The event will surely offer the best opportunities to learn from experts, meet and network with thousands of creative people from across the sub-continent and interact with the Adobe team and their partners across both the days of the event.

Adobe is accepting speaker proposals right now, so if you have a topic of interest, you can submit it, and if approved you can be a part of the esteemed speaker list at the event. There are 4 days left for it, so dive in with ideas for presenting!

There are also some good deals on the registration fee for the event, so the sooner you apply, the better it will be!

Hope to meet at the event :)

Mariam

Game success barometer? Does it exist?

Have we ever wondered what makes some games successful and others not. There are several bullet pointer articles that mention the dos and don’ts for game development, but none entirely guarantee game success. Actually there can never be any documented method to guarantee game success.

Games like movies rely on the audience views, if there is value for money it is successful, otherwise a failure. And there can never be only one aspect of a game that can make it successful…like films it’s always a team effort that makes it or breaks it!

I was listening to a video on Ted on how great leaders can inspire action and it got me thinking about how our approach towards game development can largely affect a success or failure of a game, if the principles from the video are put into action. To give you a brief on the video, Simon Sinek talks about the Golden Circle and the 3 rings of behavior that most people follow in the order of - What, How, and Why while talking about their product or idea.

Game Development in most cases begins with a ‘what’ game concept, mostly inspired by another successful game of a similar genre or an old arcade/online game. This is then followed by a ‘how’ for development where logistics like budgets, time estimates, teams involved, discussions on the development cycles etc are finalized. The ‘why’ is never reached because nobody ever knows what inspires them to develop a particular game idea.

Now think, if we reverse the order inside out i.e Why, How and What. Would that alter our approach to game development in any way? Lets try it to see a changed perspective on how we can look at game development now..

‘Why’ do I want to work on a particular game idea?
Is it because I am confident of thinking out of the box about an addictive concept with a high replay value? Or I believe the idea is unexplored and new for the audience, so they will be drawn to it making it very successful? Or I believe we have the potential to not limit ourselves and push the edge of the ideas we discuss, making the development process fun for ourselves while coming up with a fantastic game, and so on.
If an idea cannot convince you, it should be best dropped rather than putting more logistics into it.

‘How’ do I begin my game development process?
This shouldn’t be too difficult, if I am passionate and convinced, so my team will be!
A motivated team always puts in an extra effort to meet goals thus easing the complete development process.

‘What’ do I want to achieve with my game?
I want my game to reach you, my consumers!

This theory in relation to game development may not seem completely accurate in practice, but a reality also is, all good ideas have always come from innovators; those who have had the conviction to stand out from a crowd! And the Golden Ring says just that - think Why, How & What and not the other way round.
Just my two cents.

Mariam

Blog app now available on OVI Store

My blog is now available for Nokia devices and can be downloaded from the Nokia OVI Store.

I used the OVI App Wizard to create this application which had a very simple procedure to follow. I was required to be the copyright owner for my own content, which I was, so I could easily submit the blog feeds. I then created my blog banner/logo images as per the blog design, set the mobile application color schemes and let the wizard do the rest; i.e create the mobilized content without any more input from my side.

The process did come with it’s share of minuses as well, such as a wait before the content went live on the store, besides from other minor issues without which the wizard could have performed better.

Overall I think the App Wizard is an extremely easy way to mobilize web content without having to manually write a code.

You can read about the OVI App Wizard on the OVI Blog.

Blog as seen on 5800 XpressMusic

Blog as seen on 5800 XpressMusic

Mariam

Designing for Mobile in India?

If your answer to the question above is in affirmative, then Mobile Design India should be the forum for you!

Mobile Design IN, Indian counterpart to Mobile Design UK, aspires to bring together creative designers from across India on a single platform to discuss mobile designing, technology, news and encourage sharing of knowledge and ideas.

This group is co-founded by Priya Prakash from Nokia, and she is planning the group’s first event in Bangalore on the 29th of April 2010. The event will focus on 4 companies/startups that are crafting mobile user experiences thus taking advantage of the Indian market mobile opportunity and challenges.

You can read about the event on the group blog - http://mobiledesignin.tumblr.com/
Also follow the Mobile Design IN yahoo group.

I’m hoping the group would have meetings in different cities of India so designers from across the country can make the most of the benefits the group has to offer.

Mariam

Article launch on the new Adobe Game Technology Center - Developing games for Nokia S60 Touch devices

I’ve authored a new mobile gaming article titled Developing games for Nokia S60 Touch devices. It covers game development details for Nokia S60 5th Edition devices using Flash Lite 3.1. The article was launched last evening to coincide with Adobe’s launch of the new Adobe Game Technology Center.

The Adobe Game Technology Center is a fantastic resource for Flash game developers across platforms.  It has articles, sample files, videos, tutorials - almost everything required to learn game development and enhance skills.

I hope that the article and new Game Center will prove to be a valuable resource for game enthusiasts like myself.

Mariam

Farewell Flash Lite Distributable Player

During an e-seminar recently, Mark Doherty spoke about the demise of the still in beta - Flash Lite Distributable Player. The Distributable Player was meant to be a solution to check for the availability of Flash Lite on a Symbian device or Windows Mobile device, and download the latest player via OTA if not present.

However with the announcement, there seemed to be a little buzz around the news and after reading the blog posts by Alessandro, Philippe and BlocketPC, I decided to put a couple of my own thoughts on the topic.

Firstly the Distributable Player was never meant a mass market solution. It mostly targeted the cream of the handsets for which the user base was comparatively smaller. I remember talking to a potential partner just 2 days back and the first question he asked was - which handsets does the Distributable Player support, because if it is only the higher end ones then our discussion on distribution will not yield the targets we have in mind.

The point is, if the Distributable Player was available for larger handset list, i.e where it would check for a supportable player version on a handset and install that, instead of the latest Flash Lite player only, would have been a better solution.

Moreover the Distributable Player installation experience was not very good. It involved multiple installations and checks which equaled to users waiting long before they could actually start looking at a content.

From the distribution point of view, the Distributable Player definitely supported a large list of countries however developers still had to publish their own content via aggregation deals in those regions and aggregators ask for a large handset support.

So this just boils down to one thing - the Distributable Player in its present state would not have allowed mass market distribution.

From how I look at it now, Adobe is talking about the ’singular experience, multiple device’ with the Open Screen Project and Flash 10.1 which is great, but they wouldn’t sideline developer efforts and investments with Flash Lite completely (no announcement from Adobe on this so far, just speculation from our end!). I want to assume they are working on a better solution because that is what we need right now. We need to reach out to users with good content without educating them about technology, runtimes or installation processes. We need to erase this line of conflicting Flash Lite player versions when distributing content and I hope Adobe would address all of this.

I eagerly await Mark’s next presentation on ‘What Next’ in Flash / Flash Lite for Mobiles and Devices with regards to distribution.

Mariam

Forum Nokia Developer Conference 09, India


The Forum Nokia Developer Conference is back this year and is scheduled to take place on 7th December 2009 at the Taj Residency, Bangalore. The conference is intended for anyone in mobile development - game developers, publishers, operators, aggregators, music and content houses etc, with sessions covering varied Forum Nokia technologies and platforms.

You can register for the conference now as they have early bird discounts and discounts for Forum Nokia members as well.

Mariam

Forum Nokia Regional Calling All Innovators Contests!

Forum Nokia has taken the Calling All Innovators Contest regional by allowing developers from four separate regions to compete with the best talent from within their own region. The four regions include -

  • United Kingdom
  • France
  • Middle East
  • Africa
Each region has their own categories, requirements and prizes which can be accessed through their own links.

According to Forum Nokia, the idea for having regional contest is to encourage developers to innovate with ideas especially related to locally related applications on Nokia handsets and make their content available to the consumers in their regions through the OVI Store. They are also planning similar contests in other regions in coming time, which is encouraging.

Mariam

Mobile Application Conference India 09 in Bangalore

I just read about an event called the Mobile Application Conference India 09 which is going to take place on 31st October 2009 in Bangalore. It will be a one full day event with opportunities to meet developers, entrepreneurs, angel investors, venture capitalists, operators and probably everyone that forms a the thriving mobile ecosystem in India.

Although the speaker list is not known as yet, the topics look good and debatable. There would also be a presentations by startups to compete in the Top Startup Competition.

The conference is free, but I believe there are limited seats where your registration would be reviewed before getting the final invite. You can register for the conference on this link.

Mariam

Forum Nokia Flash Lite Components V2.0

Forum Nokia released a set of components last week which can be useful while developing applications for mobiles using Flash Lite 2.0 and higher. The components can be installed and used within the authoring environments of Flash CS3 and CS4.

There are ten components resources released with source files and component guides and include the Button component, Calendar component, Checkbox component, Contacts component, List component, Media data component, Messaging component, Pop-up component, Radiobutton component, and Scrollbar component.

Working Example of components (List, Button, Pop-up) on a Nokia 5800

The Forum Nokia component page mentions -
“The resource is closely related to Guide to Flash Lite Components. Please give feedback on the components through the Flash Lite Discussion Board. For possible additional components and guidelines from the community, check Forum Nokia Wiki.”

Mariam

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