While thinking about the week spent at the Game Developer’s Conference (GDC), I can’t help but recall the immense learnings I had there. And learning was not all, there was a lot of inspiration to bring back home and start the new year building games using that inspiration.
Virtual Reality (VR) was one of the biggest draws this year. No one can say for certain whether this technology will thrive or cease to exist in the future. But at the moment, the VR experience is realistic and engaging, similar to living the game world created by the developer.
Some of the VR devices that I tested included the HTC Vive, Oculus Rift, Sony Playstation VR, the Samsung Gear VR and even the good old Google Cardboard. I found the Vive and Playstation VR to be outstanding, but thought that Samsung Gear VR had an edge as well.
The great part of VR is that when it is combined with other hardware simulators, it gives VR a whole new dimension.
For example, the motion simulator along with the VR device from Nexperience brought about an awesome 6D experience.
And then there was Birdly that used VR with a mountable stand to explore sensory-motor, wind generator along with strong visual impact to create a fantastic flight simulation experience.
Unlimited Hands was another interesting technology that used VR along with a haptic game controller to help the player feel the objects in the gaming world. This controller used muscle sensor, 3D motion sensor and multi-channel electronic muscle stimulator to detect the users hand movements for responsive feedback.
Virtual Reality Games
The Virtual Reality devices were incomplete without the games. Some of my favorite games included –
The Climb powered by the CRYENGINE gave a thrilling experience of climbing a rock mountain. There were times where I missed on catching a grip on the rock, the experience of falling down the rock thereafter was terrifying.
Paranormal Activity, the game is built on the popular horror film franchise. As a player, you will see yourself inside a house at night time interacting with objects only to realize you are not alone. The game does a fabulous job of making you feel uneasy!
The Everest is a must try, especially if you love the Himalayas. The virtual experience of of climbing one of the highest and riskiest peaks of the world is just as terrifying!!
In today’s age of technological advancement and gaming gadgets, the alt.ctrl at GDC was quite a pleasant surprise. Alt.ctrl stands for alternative controllers and almost all the participants were entertaining with their ideas. Some of the ones I played and liked included –
Crank Tank powered by Aurdino used crank controllers to play a multiplayer arcade game.
Threadsteading is a two player strategy game using a modified quilting machine.
Palimpseste is a first person exploration game that makes use of Filtered Reality i.e. Using a mounted device to view the game through the independent RGB filters. When a color filter is changed, it can show the player areas of the game unseen through the earlier filter.
Image Metrics is a face and expression recognition technology. It can capture head movements and rotations, as well as extract face textures. It then uses this facial data to overlay it with graphics. I played around a little with their IOS app Turned which used this technology brilliantly to create zombies out of our faces.
On the subject of Augmented Reality, I must mention another AR technology – Magic Leap. Although I did not see this at GDC, there is so much I’ve heard and read about it.
It is said to be the most exciting thing in Augmented Reality right now. It’s basically a startup which is working on an augmented reality technology. It overlays digital 3D graphics onto your view of the real world via a headset with transparent lenses or smartglasses.
I’m looking forward to Magic Leap opening up to developers soon.
Google had a large space of their booth dedicated to PROJECT TANGO. Project Tango is a technology from Google where it uses vision sensors on devices to move through the world just as humans do. It uses 3D motion tracking and depth sensing to understand position, orientation and depth of objects in the real world. For example you can measure your floor using the phone before you go carpet shopping. Or walk into a maze and use Tango to quickly give you its plan in 3D for you to escape out of it.
Overall GDC was a massive event. There was so much to do that the week was not enough. But the good part is, the inspiration that I drew from it, will be enough to make me keep reading, learning and experimenting more till the next GDC!
I would personally like to thank Blake Merriam and the GameDesignersNetwork to enable the scholarship and provide networking opportunities with game developers within India and outside.
If you too are interested in attending GDC 2017 next year with a scholarship from GDN, make sure you fill out the form and stay in the loop for the announcement.