Category Archives: Starling

Adobe Playpanel shows the best in online gaming

Playpanel from Adobe is a desktop application that automatically bookmarks all the Flash games played in your browser. It is a perfect tool for online and social game players because it helps to discover new games and also see what others are playing.

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What’s convenient about the app is that it silently runs in the background capturing your gaming behaviour without you having to manually do anything. The app captures information such as the games you’ve played, the game links, publisher information, the date you last played the games, number of times you played them etc.

The app is also browser independant, so you could be playing a game in any browser and it will automatically make it available in your Playpanel game list. I tried it with Google Chrome, Firefox and IE and it worked fine.

Playpanel requires you to login with either your Facebook login or Adobe login. I think this login compulsion could have been avoided because not everyone is comfortable inputting their login details. But then looking at it from a product perspective, it also needs to reach out to a wide audience through Facebook invites and virality through game sharing, so it can’t be avoided.

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The feature I like most is the discovery of new games from the “Discover Games” tab. This list contains high quality games from well-known publishers. The games are divided into Featured games and Popular games. The featured games are hand picked by the game editors while the Popular games are chosen based on their ratings by other players. You too can rate/comment on these games or see what others have commented about it before you start playing it.

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A feature called “Pinning” games helps to pin games which are then made available to your Facebook friends. You can also see what games your friends have pinned, thus collaborating with them on a multiplayer or social game mission.

It almost feels like Playpanel is like a mobile app store, the only difference being, the games are free and played in a desktop browser. Also, with so much gaming content out there it is almost impossible to know what to play or not to play. An app like Playpanel just makes it easier to identify good content.

However, it’ll be interesting to know how much further this product will evolve. One feature that I can think of is arranging games according to genres. Another is showing “similar games” thumbnails on a particular game details page. Also, it will be nice to have the game details page show whether the game is cross-platform.

With Adobe focusing heaviliy on HTML5, will it also serve as a future platform for those games? Just a food for thought!

Mariam

At the NASSCOM Game Developers Conference

ngdc stage

Another year of the NASSCOM Game Developer’s Conference, India has ended. Another year with a better turnout than the last! What a way to celebrate the gaming community of India.

The NASSCOM Game Developer’s Conference (NGDC as we call it) took place on the 15th and 16th of November 2013 at the JW Marriott at Pune. Located right in the hub of the Pune university area, the location is better connected than the earlier one in Pune city and probably encouraged more to attend the event.

The conference had 3 simultaneous tracks focused on Indies, Business and Technology. There were also workshops on Unity development, Game Design, Mentorship by industry experts, BYOG (Build Your Own Game) and Nasscom Gaming Awards.

I went to the event not just as a delegate but also as a speaker. As delegate I attended a lot of the indie talks. My favorite was the talk by one of the founders of Simogo. With just two people in their company, they have done some amazing games. Their postmortems were precise to each game but it was great to see their unique game mechanics.

A workshop for Unity got me introduced to working with 2D on the new Unity 4.3 platform.

Another good talk was by Martine Spaans from Gramble.com on Best Practices for Publishing Mobile Games in the Western Market. While some of the points were known from the best practices materials available online, the presentation was good with points from personal experience.

Interesting it was to attend the Crowdfunding and Kickstarter session by Pyrodactyl Games because they are a success story on Kickstarter from India for their game Unrest.

I spoke about Adobe AIR games on Multiple platforms. The presentation was basics of Adobe AIR but there was so much to share when talking it – Tools, Scout, Stage 3D, Starling, Native Extensions, Feathers UI, Away3D and it just goes on. I hope the audience (a lot of them non AIR developers) could understand it well.

The best the conference had to offer was meeting old friends, colleagues, twitter friends and networking with new people. Waiting for the event to repeat the success next year!

Mariam

Box2D for Flash Games – Book Review

Box2D For Flash Games

Box2D is a highly popular physics engine. Its popularity lies not only in it being a free open source engine, but also because it has many features to produce realistic physics effects in games. It has also been used by many popular games across the mobile and web.

Flash is one of the supported platforms, therefore this port of Box2D has become almost a priority for many game developers wanting to use realistic physics with AS3. The book “Box2D for Flash Games” written by Emanuele Feronato is therefore a great resource for understanding of the Box2D physics concepts and getting your hands dirty with actual game development.

The book dive starts with basic examples without going too deep into the engine theory. Every new line of code added to the examples thereafter is further explained in detail. Concepts such as friction, density, primitive and complex body types, shapes and collisons are all covered . The chapters then take a step by step approach towards developing actual game levels from popular games such as Totem Destroyer and Angry Birds.

I personally follow Emanuele Feronato blog and know that he comes with tremendous experience in gaming. He contributes to the community with his gaming articles and this book only lets him share more refined and in depth information with his readers.