Technology Innovation Competition by Nokia

Nokia has announced a Technology Innovation Competition for start ups and midsize companies. By seeking out technology inventions in four design and HW focus areas, the aim is to further drive the aspects of miniaturization, enhanced performance and green technologies in the area of consumer devices. The four focus areas consist of:

1. Mobile Multimedia Experience: specifically driven by audio reproduction, camera and display technologies for exciting and professional performance.

2. Future Device Architecture: as enabler of enhanced device capabilities, faster processing and lower energy consumption for increased possibilities in customer usability .

3. User Interface: interest areas are very much in simplicity and human intuitiveness together with naturally required haptics.

4. Future Touch and Feel: is seeking after novel look & feel, form factor, durability and movement solutions which provide unique design possibilities and may even enable the capability for individual personalization with no compromises on the usability.

In order to submit proposals, you can visit

The winning companies will get an opportunity to negotiate solution development and resulting product creation with Nokia or the involved industry players. There will be four winners for each of the Technology Innovation Competition categories. Further more, there will be three finalists nominated in each of the categories.

These finalists will be invited to an Innovation Exhibition within the Nokia Head Quarter in Espoo, Finland to demonstrate the developments and may get discussion with Nokia decision makers. For the advantage of the finalists Nokia will also make a public announcement, naming the 12 finalists as the short listed companies of this competition.

The competition started on 29th November 2007, with a deadline of 25th January 2008.

About Mariam Dholkawala 188 Articles
Part geeky part quirky, I love writing games, travelling the world, trying new food and learning new languages. I am sometimes the designer, programmer and artist for some of my own games.

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