The Nasscom GDC 2011 ended in Pune yesterday making it one of the well attended events in India. Since we don’t have many conferences like these happening here, it was great seeing this one unfold connecting the Indian gaming community on a single platform. It was also encouraging to see gaming now being accepted as an industry with students taking it up as a career option – something which did not exist some years back.
The 2 days of the event had back-to-back sessions covering various aspects of the state of the gaming industry, gaming platforms and technologies and sessions for budding entrepreneurs.
I was invited as a part of a panel discussion covering Flash vs Unity vs HTML5 and it was a fairly well attended session (we had 2 very competitive sessions running parallelly so a well attended session is a compliment!). It was great to see that most of the audience were into Flash development at some level and keen to know what the panel had to say about the three most spoken about technologies in the recent times. The panel came with their expertise and spoke about the strengths of the platform they specialized in.
HTML5 is a platform that Zynga believes will be the future with social games. They are already looking into it; their Words with Friends being a classic example of a successful HTML5 social game going cross platform.
Cha Yo Wo on the other hand felt that HTML5 has it’s disadvantages and is better suited for enterprise applications rather than game development, especially when getting it across multiple platforms. They had some good talk to share about their engine allowing easy porting of code across different mobile platforms.
Glu Mobile belives in Unity and had some good points to share about using the platform to develop freemium games.
I spoke about my experience of working with Flash on different platforms, specifically devices. My thoughts were that Flash developers have the advantage of taking their ideas to multiple mobile platforms through the Adobe AIR runtime, but that can come with some limitations. The native platform for devices offer more polished APIs than AIR thus giving it an edge over Adobe AIR. With the introduction of native extensions, Adobe AIR can open up better development options but that will only be known in time.
However having said that, HTML5 is an new standard for the web that developers can be excited about, especially since Apple has been talking about it for a very long time, Adobe is investing heavily in the tools, and companies like Zynga believe that they can push the envelope of online social gaming with it.
The consensus was that a developer should never be limited with an idea because a technology is known and comfortable to work with, instead choose tools and platforms that best help bring the idea to life.