The Act Game review

Playing the Act Game is like a watching a beautiful movie. It took me back to the times when I used to watch the classic Disney cartoons on TV, with the only difference being The Act on iOS has some interactivity to keep the user engaged as any game ideally should. I thought of reviewing this game simply because it has a very different gaming experience seen after a long time.

The story begins with Edgar a window washer with the City Medical Hospital spotting Sylvia the nurse through the hospital window and instantly falling in love with her. He dreams of romancing her, but is interuppted by his boss. He is forced to continue cleaning the windows with his sleepy brother Wally when all of a sudden, his brother enters the hospital room through the window and gets into an empty bed. The story then takes Edgar inside the hospital and through various situations involving Sylvia and other characters to rescue his brother from being mistaken to be a patient requiring a brain transplant.

The game animations play very smoothly. The artists have used the classical hand drawn animation style, so the quality of animations are very high. The characters are superbly designed and one can understand their emotions through their expressions.

The controls are very simple involving sliding the finger on the left or right side of the screen. All game interactivity have Edgar responding to the player swipes.  The music too is beautifully rendered and suits the game perfectly. The only issue with the game is that is has a very small game length. One can easily finish it in 30-45 mins.

I remember reading somewhere that the team working on this concept had been test marketing it since 2007 but cancelled launching it then. It has finally released in 2012 on the iOS platform published by Chillingo and is worth a play just for its uniqueness.

About Mariam Dholkawala 188 Articles
Part geeky part quirky, I love writing games, travelling the world, trying new food and learning new languages. I am sometimes the designer, programmer and artist for some of my own games.

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