Another year of the NASSCOM Game Developer’s Conference, India has ended. Another year with a better turnout than the last! What a way to celebrate the gaming community of India.
The NASSCOM Game Developer’s Conference (NGDC as we call it) took place on the 15th and 16th of November 2013 at the JW Marriott at Pune. Located right in the hub of the Pune university area, the location is better connected than the earlier one in Pune city and probably encouraged more to attend the event.
The conference had 3 simultaneous tracks focused on Indies, Business and Technology. There were also workshops on Unity development, Game Design, Mentorship by industry experts, BYOG (Build Your Own Game) and Nasscom Gaming Awards.
I went to the event not just as a delegate but also as a speaker. As delegate I attended a lot of the indie talks. My favorite was the talk by one of the founders of Simogo. With just two people in their company, they have done some amazing games. Their postmortems were precise to each game but it was great to see their unique game mechanics.
A workshop for Unity got me introduced to working with 2D on the new Unity 4.3 platform.
Another good talk was by Martine Spaans from Gramble.com on Best Practices for Publishing Mobile Games in the Western Market. While some of the points were known from the best practices materials available online, the presentation was good with points from personal experience.
I spoke about Adobe AIR games on Multiple platforms. The presentation was basics of Adobe AIR but there was so much to share when talking it – Tools, Scout, Stage 3D, Starling, Native Extensions, Feathers UI, Away3D and it just goes on. I hope the audience (a lot of them non AIR developers) could understand it well.
The best the conference had to offer was meeting old friends, colleagues, twitter friends and networking with new people. Waiting for the event to repeat the success next year!